Texture2DRD

Наследует: Texture2D < Texture < Resource < RefCounted < Object

Текстура для 2D, привязанная к текстуре, созданной на RenderingDevice.

Описание

This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: Texture2DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2D instead.

Обучающие материалы

Свойства

bool

resource_local_to_scene

false (overrides Resource)

RID

texture_rd_rid


Описания свойств

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

RID объекта текстуры, созданного на RenderingDevice.